Hey all! It’s been really quiet around the blog lately. In fact, it’s been quiet for a while now. I did threaten to bring back this blog once, but I lost interest quickly, unfortunately. The fact is, I’m not finding much time for blogging anymore. Nowadays, I’m far more active on YouTube, Twitter, Vine, Facebook (barely), and forums. Especially with my animation, I find it easier to simply tweet about things than to make a whole blog post. However, maybe I will eventually revive this old blog and do something with it. So, if you’re missing me (which, if you are, you probably need to go see a psychiatrist :P), you can check out my social media pages, and we can chat there:
So, you’re an animator. You know the insides and out of the animation process, and you understand what it is to make good content that is worth both your time and the viewers time. Good for you! But what happens when you want to grow your YouTube audience and attempt to be a “popular” YouTube animator?
The problem is, it’s basically impossible to be a YouTube animation “star” unless you have a team of people that can work quickly and devote tons of hours into animation.
Now, popularity isn’t everything. Getting popular on YouTube shouldn’t be your life’s goal. YouTube stars rise and fall more quickly than the Roman Empire. As a filmmaker, you should strive to make great content and express yourself in the videos you create. However, there is always that “I want to get my content watched by more people” feeling.
So that’s where I will begin. With you, the animator, wanting to grow your YouTube fanbase and gain visibility.
This is the tale of a heroic explorer who beats all odds and battles evil once and for all!
If you watch this movie closely, you will notice that I used all the key parts of story telling (character development, plot with back-story, climax, and resolution) and displayed them in a humorous way. If you are a fan of the old LEGO Adventurers theme, then you will recognize all of the characters in this film.
Behind the Scenes
Hi all! You may have seen le717’s Custom LEGO Racers Audio Tutorial. It is a very good tutorial, it explains how to set up custom music files to put into LEGO Racers, and how to re-sample it, and lots of good stuff. There was just one error with his method: The music came out grainy and the music was always changing volumes. Originally, the LEGO Racers modding fans thought that it an error with the fluctuation of volume in the music track, and they were right. And I figured out how to fix that error and get the music to play properly. Here’s the new and completely working way of importing custom music into LEGO Racers!
(Can’t access Vimeo? Try watching it on YouTube! http://youtu.be/JvxXvtX4X-E)
This is a render and video that originated when I was playing wth the “Start and End Bevel Factor” amount in Blender on my Bezier Curves. So, I drew a picture on paper, traced it over with curves, and rendered it in Cycles. Then, I animated it in Blender Render.
Music by me (a long time ago) using Music loops.
Paper texture by me.
Modeled, rendered, and composted by me.