The Bilora Bella

Hi all! I started this project on Monday, April 15, and I finished it on Wednesday, April 17th. This is an antique German Camera my grandfather owned, and I wanted to see how it would look in 3D. Then, a little while later, I refined it. 🙂 (And obviously, I messed up the tiling of the scratches and the other bump maps…) So here it is (scroll down to see the original):

camera0000

Original

Bella - Front

Bella - Lens

Bella - Bilora Logo

Bella - back

Wireframe Renders

Wire - Front Wire - LensWire - LogoWire - Back

Credits

Modeling, texturing, rendering, composting: done by me, rioforce, in Blender 2.66a.

Rendered in Blender Cycles Render. 300 Samples.

Wireframes rendered in Blender Internal Render.

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14 thoughts on “The Bilora Bella

  1. Reblogged this on Triangle717 and commented:
    Usually I don’t reblog stuff, especially my bro’s stuff, but I had to do this. He has come really far since starting 3D on year ago this month. He did very well on this camera, and I am proud of him. 🙂

  2. I agree he is doing very well, and i know it isn’t right but i can’t help but feel a bit jealous but i know God has great plans for Rio and me as modelers or whatever he wants to be. Great Job Rio and keep up the awesome work. 🙂

  3. Maximium Johansson

    Awesome work! I’m wondering if you could help me out here. I just started Blender not long ago and I am modelling a similar camera for a school project. I got most of the camera done but having some trouble with something similar to the part that wrapped around the lens where the triangular patterns are. I tried to extrude up and down a few time but it ended up very messy around the lens holder. Which function did you use to get the neat and smooth result? Really appreciate this!

    • Thanks!

      Basically, I subdivided my circle a few times, and I selected every-other vertex and pulled them in. Do you understand? I can show you a pic or video if you want. 🙂

      • Maximium Johansson

        That’s so smart of you! I couldn’t figure it out. But did you still need to extrude after adjusting the vertex? If it’s no trouble I’d love to see a pic or video. Thanks a lot!

    • Here’s a video.

      Note: When I’m selecting the edges around the rim, you can fast forward a bit, it gets long. 😛

      Note 2: I recommend you add a few more subdivisions around the rim. I didn’t do many, and the ridges are too large. If I would have had more vertices, I could have had a better ridge that didn’t look like pie-crust. 😛

  4. -jaw drops- Oh my word Rio! That looks AWESOME! I guess someone’s been practicing! Serious talent here, hope to see it keep growing. Just followed your secret lair 😉

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